MUSIC
unknown
Analysis for the MUSIC active-target ionization chamber
Toggle main menu visibility
Loading...
Searching...
No Matches
DedupStrategy.hpp
Go to the documentation of this file.
1
#ifndef DEDUPSTRATEGY_HPP
2
#define DEDUPSTRATEGY_HPP
3
10
enum
DedupStrategy
{
12
kCLOSEST_TO_FIRST_GRID
,
13
kSMALLEST_ENERGY
,
14
kLARGEST_ENERGY
,
15
kLATEST_TIMESTAMP
,
19
kDISCARD
20
};
21
22
#endif
DedupStrategy
DedupStrategy
How to resolve more than one hit on the same channel within an event.
Definition
DedupStrategy.hpp:10
kCLOSEST_TO_FIRST_GRID
@ kCLOSEST_TO_FIRST_GRID
Keep the hit whose timestamp is nearest the first grid hit.
Definition
DedupStrategy.hpp:12
kDISCARD
@ kDISCARD
Discard the entire event if any anode channel has a repeated hit.
Definition
DedupStrategy.hpp:19
kLATEST_TIMESTAMP
@ kLATEST_TIMESTAMP
Keep the last hit to arrive.
Definition
DedupStrategy.hpp:15
kLARGEST_ENERGY
@ kLARGEST_ENERGY
Keep the highest-energy hit.
Definition
DedupStrategy.hpp:14
kSMALLEST_ENERGY
@ kSMALLEST_ENERGY
Keep the lowest-energy hit.
Definition
DedupStrategy.hpp:13
tooling
include
DedupStrategy.hpp
Generated by
1.17.0