|
MUSIC unknown
Analysis for the MUSIC active-target ionization chamber
|
#include "BinaryToRoot.hpp"#include "BinaryUtils.hpp"#include "CalibrateBeam.hpp"#include "Constants.hpp"#include "EventBuilder.hpp"#include "EventsSummary.hpp"#include "FileSet.hpp"#include "GpuAccel.hpp"#include "HitAdapter.hpp"#include "IOUtils.hpp"#include "InitUtils.hpp"#include "Timing.hpp"#include <TError.h>#include <TMath.h>#include <TROOT.h>#include <TString.h>#include <TSystem.h>#include <chrono>#include <fstream>#include <iomanip>#include <iostream>#include <map>#include <mutex>#include <queue>#include <set>#include <streambuf>#include <thread>#include <utility>#include <vector>Go to the source code of this file.
Classes | |
| class | Pipeline |
| The main entry point: raw binaries through to built events. More... | |