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MUSIC unknown
Analysis for the MUSIC active-target ionization chamber
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#include "BinaryUtils.hpp"#include "DedupStrategy.hpp"#include "FileSet.hpp"#include "IOUtils.hpp"#include "PlottingUtils.hpp"#include "SlotLayout.hpp"#include <Rtypes.h>#include <TBranch.h>#include <TCanvas.h>#include <TFile.h>#include <TH1F.h>#include <TH2F.h>#include <TObject.h>#include <TParameter.h>#include <TString.h>#include <TTree.h>#include <array>#include <iostream>#include <map>#include <mutex>#include <utility>#include <vector>Go to the source code of this file.
Classes | |
| struct | EventState |
| One built event: the per-slot energies and the flags seen while building it. More... | |
| struct | PerChannelData |
| Raw per-slot detail for one event, kept alongside EventState. More... | |
| class | EventBuilder |
| Groups time-sorted hits into events. More... | |